![]() ![]() If you want to be the absolute most optimal player though, I’d di for downthrow as the reaction is easier. Upthrow can true kill you if you di away by comboing into more upthrows or into knee, but knee can kill you right out on bad di.Įspecially on small stages though Knee is more threatening as a kill option. Both options have their own merits and demerits. But if your Falcon likes to upthrow or choose between the two options you can di for upthrow and switch to downthrow on reaction (256.6ms reaction test subtracting crt and wii input lag puts this at around a required 196ms reaction speed), or di for downthrow and switch to upthrow on reaction (A more manageable 298.8ms reaction time transfering to 238.8 in game). If Falcon is only attempting downthrow, of course do down and away di consistently. Although melee animations aren’t as obvious as color changes, you can train yourself to react to upthrow vs downthrow. Doing a quick reaction time test on my monitor I can average 179ms reaction to a color shift. You have two options, except that your a fallible human being, you read the Falcon, and you read wrong, and get hit by knee, or if you’re fast enough you can react to upthrow. If Falcon does downthrow and you di in, he can connect knee. However, this is still a mixup (sort of it depends). If you hit a right before hitting the ground you can actually go into normal landing! Pikachu lives □ In addition you don’t have to tech the landing. This might sound intimidating to newer players, but it is far less intimidating than you think. Our only solution is to Armada di, but also to sdi the follow up. Let’s see what the Falcon discord has labbed to deal with this. Without their momentum from first dashing to hit di away it’s harder for characters like Falcon or Mario. Hold up and then on their first hit hold down and away di in order to escape. The correct choice to deal with Falcon uthrow for a lot of characters is what’s known as Armada di. Starting at 36 percent Falcon can choose to true combo from upthrow into upair. Falcon choosing to cover tech chase correctly Falcon choosing to cover tech chase incorrectly Mid Percents (36-98) You have a four frame window to input a dj. When choosing double jump di, buffer jump using tap jump on your control stick. If you choose to double jump Falcon can regrab Pikachu out of the animation, and as the percentage decreases you will have to lower the di angle to not get grabbed out of the air.Īt 10% if you hold up and away di you can land without Falcon being able to grab you out of the air, but at 35% you will need to hold straight away so be careful to correct your di as time passes! Although it will be rather hard for Falcon to tell the to di apart, so if you struggle with this it’s not completely unreasonable to keep up and away di. If you choose to tech Falcon has a potent tech chase on Pikachu. Either you hold down and use a tech option (tech in place, tech away, tech in), or you can hold up and away and double jump. With this di you’re forcing Falcon into a mixup. There is a balance of when you dash, when you alter your dash by reacting to their option, and holding patterns that allow you to react comfortably without moving too far away or too close.Your best option when below 35% when landing on stage is to mix up between down and away di, and up and away di. What options did he threaten to limit their potential options (say he is spaced so he can walk forward and tipFsmash the tech roll away or in place, or he could dtilt the tech roll away. The spacings with which he alters his movement and when it is done in reaction to the opponent's action When he reacts to what the opponent chose to do When and how he acts out of the throw animation (dash vs WD) ![]() I suggest watching videos of DruggedFox's marth and seeing: The optimal punish on sheik is to dthrow techchase until they are at the guaranteed percents for uthrow as well, but it is very tight. The techchase vs falcon is very strong too as you can force him to the ledge or get him to utilt or instant uair range off uthrow. Watch any match of DruggedFox's marth or even PPMD at Apex vs Leffen and Armada, he often opts for the dthrow/fthrow tech chase at low percents when he is close to a platform on Battlefield/DL because it is still guaranteed and utilt and uair don't profitably knockdown or combo until 20-30%. Marth can 100% do it vs all the fast fallers and most mid weights.
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