![]() In addition, the Head Turner behaviour, which switches a digital puppet between front, quarter and profile views, has now been updated to support full body views, and renamed Head & Body Turner. While it was previously possible to animate a character’s body, users were largely confined to moving on the spot, or to triggering previously created animations. The system, shown in the video above, turns Character Animator into more of a full-body animation tool. The major new feature in the Character Animator 22.0 is Body Tracker, which enables the software to track a puppeteer’s arms, torso and legs in real time, and apply the motion to the digital character. New in Character Animator 22.0: support for real-time full-body puppeteering ![]() Subsequent updates have added the option to trigger readymade character animations when streaming live, and keyframe and graph editing tools for refining animations offline.Īs well as being widely used on YouTube, Character Animator has been used to produce US broadcast series like Our Cartoon President, and won a technical Emmy Award in 2020. Generate puppet-style animation from video footage of an actor, complete with facial expressionsįirst released in 2017, Character Animator generates real-time puppet-style animation from video footage of an actor, complete with lip sync and facial expressions. The update was one of several to Adobe’s Creative Cloud tools announced at Adobe MAX 2021, alongside After Effects 22.0, Premiere Pro 22.0 and Photoshop 23.0. In addition, a new Smart Replays system simplifies the process of triggering pre-recorded animations. The Character Animator 22.0 update adds Body Tracker, a new system that tracks a performer’s arms, torso and legs, enabling them to perform full-body animations for a digital character in real time. Scroll down for news of the Character Animator 22.5 update.Īdobe has updated Character Animator, its real-time puppet animation software. Selecting a region changes the language and/or content on posted on 30 October 2021. If you want to use the puppet in a composited scene, import a background from Adobe Stock or from a shared Creative Cloud Library. Select the first PNG file in the exported PNG sequence. ![]() Now launch After Effects and choose File > Scripts > New Comp from Character Animator Recording.jsx. This exports the video as a PNG sequence and the audio as a WAV file to use in After Effects. Export an image sequence: Choose File > Export > PNG Sequence and WAV and specify a name and location.When you use Dynamic Link, any changes you make to the puppet in Character Animator will automatically update in After Effects. Drag the scene from the Project panel in Character Animator to the Project panel in After Effects and then right-click it and select New Comp from Selection. Use Dynamic Link: Launch After Effects.You now have two options for bringing your character into Adobe After Effects: When you’re finished animating, select the scene in the Project panel and adjust the scene’s duration in the Properties panel.
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